Sell merch
Build a garment catalogue, put your logo on it, and sell it from your event site.
Merch works from blanks: you upload plain garment photos, place your event logo on top, set a price, and the product goes live on your event website. Like tickets it needs Stripe connected before anyone can buy, and the money goes straight to your own account.
Build the catalogue
Add garment takes a name, a type ("hoodie", "tee", "tote"), a description and the sizes you will offer. Set the status to active and add a price on the garment card and it goes live; until it has a price the card tells you so. Draft and archived garments stay private.
Each garment holds one or more colourways, each with its own swatch, name, and front and back images. The Source URL is where you buy the blank: it is never shown publicly, and Pull from URL reads that supplier page to fill in colours, sizes, description and images for you. It merges into what you already have rather than replacing it, so pulling twice adds the colours twice.
Put your logo on it
Your event's brand logo is used by default, falling back to your organisation logo. Drag it where it should print, resize it with the slider, and set one placement for the front and one for the back. You can upload a custom logo for a garment instead, and set the logo colour per colourway: as uploaded, white, black, or automatically whichever contrasts with the fabric.
Edit garment shape traces the outline of the garment so the logo clips to it properly. Auto-trace usually gets it, and you can drag the points to correct it.
Stock
There are no stock counts: each colourway is either in stock or not, and marking one out of stock keeps it visible to shoppers but not purchasable. If your blank comes from a supported supplier site, Refresh stock re-pulls what is sold out at source, per size. That view is there to help you reorder, and shoppers do not see per-size availability, so pull a colourway out of stock if you cannot fulfil it.
What buyers see
A Merch link appears in your event site's navigation as soon as one product is live. Shoppers pick a colour, size and quantity, then choose Collect at the event, which is always free, or Ship, which adds the delivery fee you set. Merch is bought separately from tickets rather than in one basket, and you are the merchant of record.
Orders
The Orders tab totals paid orders, revenue and how many are waiting to be fulfilled. Picking list exports everything paid and unfulfilled as a CSV to work from. Each order shows the items, the buyer with a one-click email link, the delivery address for shipped orders, and a status you move through Unfulfilled, Fulfilled, Collected, Shipped or Cancelled. Changing the status is for your own tracking and does not notify the buyer, so tell them yourself when something ships. Owners and admins can cancel an order, which refunds it in full.
Two settings here apply across your whole organisation: the delivery fee for shipped orders, and who supplies and fulfils merch. Today that is you, taking the takings less fees and handling returns; Grofomo-supplied merch is not available yet.
Print sheets
The DTF / Print tab is an early preview that helps you plan a print run. Build designs from your logo, media library assets, your published lineup or plain text, position them on a shirt mockup, then let it pack every copy onto a 560mm film roll and tell you the film length and how much of it you are using. Layouts save, so you can come back to them. There is no download step yet, so treat it as a way to work out and specify what to send a printer rather than as the artwork itself.